

But what's that pressure like now? Do you feel any pressure to hold up this legacy of these early iconic PC role-playing games? GameSpot: You were there with the early immersive sims and wrote a few Ultima games, then with Epic Mickey you were trying to go in that vein with a Disney property. The following interview has been edited for clarity and readability. OtherSide Entertainment's's first game, Underworld Ascendant, may not have gone the way they'd hoped, but it seems that Spector and company are aware of what needs to be done to make a worthy successor for System Shock.

OtherSide Entertainment is currently only 14 members deep, including Spector, but the team is looking to expand as development ramps up. System Shock 3 is still early in development the recent trailer being pre-alpha footage. GameSpot producer Mike Mahardy had a chance to catch up with him and talk about the history of the games he's touched, the modern gaming landscape, and how all of that is feeding into his team's work on System Shock 3.īy clicking 'enter', you agree to GameSpot's
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Best known for leading the charge on the early immersive sims, particularly Deus Ex (2000), he and his team are looking to meet expectations while pushing a fairly niche genre forward. One of the original creators of the series (and genre) is at the helm, too: Warren Spector. To see the series live on is one thing, but anticipating a sequel to a beloved game that's 20 years old at this point is another. Development on System Shock 3 is now well underway, and when the first gameplay trailer was revealed recently, it came with a wave of nostalgia and excitement. The original 1994 game and the 1999 sequel, System Shock 2, gave players a terrifying first-person sci-fi adventure that combined RPG elements with the freedom to solve problems and overcome enemies however you saw fit with the tools and abilities given. The original System Shock is one of the early progenitors of what we know now as the immersive sim-games like Dishonored, Prey, and Deus Ex all share similar DNA, and even a few key developers.
